I have an immense passion for gaming, 3d art and design. I value working collaboratively and efficiently to maintain a healthy work environment, preserve the artistic vision, and meet all necessary deadlines. I hold a strong belief that every day is another opportunity to improve.
•	High to low poly pipeline with the focus of preserving the art direction and the defined artistic style of the game
•	Craft shader effects and animations that will effectively lend to a more immersive gameplay experience for players
•	Work with the Art team to align visual quality, communicate goals for 3d content expectations and to generate pipeline innovations
•	Translate provided concepts by collaborating with Art Lead, Concept artists, FX artists, Animators, and Programmers to achieve the design and gameplay goals
•	Ensure each weapon asset meets in engine performance and memory constraints from geometry budget to texture layout to shader graphs
•	Adjust design elements when necessary to improve overall gameplay while remaining true to the core overall concept
•	Created and retouched 3d assets and materials for use in web-based, real-time applications, and photo realistic product renderings
•	Maintained quality bar for accuracy, aesthetics, and productivity while continuously improving workflows and processes to establish a more efficient pipeline
•	Worked closely with the Art team to compile data points and analyze incoming assets to sustain growing inventory
• Worked alongside team to develop and create environments that ranged in size and scope for use in a Virtual Reality space
• Collaborated with client and internal team to adjust workflow and epand on different techniques in order to advance each project to final production
• Constructed and iterated upon block outs to establish composition and mood for both interior and exterior elements
• Modeled and sculpted assets to seamlessly fit the style and atmosphere of each environment
• Focused on player interactivity to elevate the sense of immersion
•	Management of outsource art team to ensure deadlines are maintained
•	Verify the quality of incoming assets from art team, and make improvements where necessary to fit technical constraints and art direction
•	Prototyping pipeline workflows and optimization to implement into real-time engines
•	Organization of asset database through Jira, Perforce, and in-house tools
•	Collaborate with team to set strategic vision for content and tools, and planning of milestone delivery for all assets
•	Identifying solutions to evolve and enhance the content creation process
•	3d asset creation derived from scanned data through photogrammetry pipeline
•	Construct tutorials for outsource partners to establish consistent workflow
•	Tasked with producing game ready vehicles from provided base meshes for unannounced project
•	Modeled and textured vehicle based on assigned concept art under the allotted time and budget requirements
•	Fully modeled and textured the exterior and interior of a sports car that was showcased alongside SprintR VR technology at GDC
•	Incorporated multiple references to obtain the level of detail knowing the player would be sitting behind the steering wheel and able to look around the entirety of the interior
•	Conceptualized original designs through proportion and color theory into fully realized textured models for proprietary project
•	Translated provided concepts by collaborating with Art Lead, Concept artists, FX artists, Animators, and Programmers to achieve the desired quality
•	Ensured each model and texture meet to engine performance and memory requirements, including triangle count and texture maps; add animation and visual effects when desired
•	Tasked with crafting LOD models for props with various levels of difficulty (whether they are static or have animations and effects)
•	High to low poly pipeline following the established art direction and style
•	Adapted to new responsibilities