3D Hard Surface Artist with 10+ years of professional experience delivering production-ready assets for AAA games, VR, and real-time applications. Specialized in weapons, vehicles, props, and environments, with a strong technical foundation in high-to-low poly workflows, PBR texturing, shaders, LODs, optimization, and in-engine implementation. Experienced in cross-functional collaboration, asset development, and pipeline improvement, with a proven ability to balance artistic vision, technical constraints, and production goals.
• Created and shipped Exotic and Legendary weapon content across five major Destiny 2 expansions: Renegades, The Edge of Fate, The Final Shape, Lightfall, and The Witch Queen
• Executed a high-to-low poly pipeline with a focused emphasis on preserving established art direction and the defined artistic style throughout all stages of asset production
• Designed and implemented shader effects and animations to enhance weapon presentation and create engaging gameplay experiences
• Partnered with the Rewards team to establish 3D content standards, define quality expectations, and develop pipeline improvements that increased production efficiency
• Collaborated with Art Leads, Concept Artists, FX Artists, Animators, and Programmers to translate concepts into production-ready assets while aligning with design intent and gameplay requirements
• Optimized weapon assets to meet in-engine performance and memory constraints, including geometry budgets, texture layouts, and shader graph implementation
• Created and retouched 3D assets and materials for use in web-based, real-time applications, and photo realistic product renderings
• Maintained quality bar for accuracy, aesthetics, and productivity while continuously improving workflows and processes to establish a more efficient pipeline
• Worked closely with the Art team to compile data points and analyze incoming assets to sustain growing inventory
• Created and optimized a diverse range of environments for Meta Quest VR, balancing visual fidelity with platform performance requirements
• Collaborated with clients and cross-functional teams to refine workflows, develop new techniques, and deliver environments through final production
• Modeled and sculpted production-ready environment assets that supported each project's visual style and atmosphere while incorporating interactive elements to enhance player engagement
• Managed a team of 10+ outsource artists, coordinating deliverables, maintaining production schedules, and ensuring assets met established quality and technical standards
• Reviewed and approved 20+ daily incoming assets, providing feedback and implementing improvements to align with technical constraints and established art direction
• Prototyped and optimized content creation workflows for implementation in real-time engines, identifying opportunities to improve production efficiency
• Organized and maintained asset databases using Jira, Perforce, and proprietary in-house tools to support efficient asset tracking and production management
• Collaborated with internal teams to establish strategic direction for content tools and plan milestone delivery across asset production
• Developed outsourcing documentation, production guidelines, and tutorials to establish consistent workflows and enable external partners to efficiently deliver production-ready assets leading to a reduction in revision time
• Prepared and optimized assets from provided base meshes for real-time applications, ensuring efficient geometry and material usage
• Translated concept art into production-ready models and textures while meeting established schedules, budgets, and technical requirements
• Modeled and textured a fully detailed sports car interior and exterior optimized for VR viewing, using extensive real-world references to capture accurate materials, proportions, and environmental details; showcased at GDC alongside SprintR VR technology
• Developed original 3D designs using proportion, color theory, and visual design principles to establish distinctive silhouettes and cohesive visual identities
• Translated approved concept art into production-ready models through a high-to-low poly pipeline, maintaining established art direction and visual style
• Prepared assets for real-time implementation by balancing geometry, texture resolution, LODs, shaders, animation, and visual effects within engine performance and memory budgets
• Created LODs for props across varying levels of complexity, developing optimization solutions for both static assets and assets incorporating animation and visual effects
• Collaborated with Art Leads, Concept Artists, FX Artists, Animators, and Programmers to resolve production challenges and integrate assets effectively within the development pipeline
• Expanded responsibilities across modeling, texturing, optimization, and real-time implementation, adapting to evolving production needs throughout development